Table 4.
Influencing Factor (Number of Related Papers) |
Related Variable | Main Conclusion | Literature |
---|---|---|---|
Functionality (57) |
Quality of information | Accuracy, timeliness, and relevance positively affect users’ trust in mobile health applications | [8,39,40] |
Core function | Users are interested in core functions such as reminders, notifications, encouragement, follow-up, and goal setting, as well as in the way they are provided | [2,41,42] | |
Personalization | Personalization is a key characteristic that enhances the attractiveness and acceptability of mobile health applications | [42,43,44] | |
Game-based | Gamification provides an emotional support for maintaining motivations | [45,46] | |
Perceived ease of use (58) |
User interface design | A clean and simple interface can help users better interact with applications | [50,51] |
Efficiency | The enormous amount of energy and time consumed is a hindrance to users’ acceptance and use | [6,50,52,53,54] | |
Perceived usefulness (79) |
Perceived usefulness | This includes information quality, core functions, personalization, and social attributes | [2,8,33,39,40,41,42,43,44] |
Security (31) |
Security and privacy | Users’ concern about the security and privacy of health data is one of the reasons they do not use or do not continuously use mobile health applications | [10,55,56,57,58] |
Cost (12) |
Cost | Some users are not willing to pay for mobile health applications | [10,22] |