Table 1.
Study number | Sample characteristics | Study characteristics | |||||
---|---|---|---|---|---|---|---|
Size (% female) | Mean age (SD) | Participant pool (ethnicity) | Study procedure | Method | Originally elicited emotions | Design | |
Study 1 | 149 (53) | 21.40 (2.67) | Undergraduates (Caucasian) | Baseline (5 min), series of six videos (all positive, all negative, or all neutral) (12 min), ultimatum game | Film clips | PE, NE, and NC | Between |
Study 2 | 214 (49) | 22.42 (2.68) | Romantic couples (Caucasian) | Baseline (5 min), three rounds of emotional film clips, and responses to partner success (capitalization) | Film clips | PE, NE, and NC | Between |
Study 3 | 146 (70) | 21.91 (2.45) | Undergraduates (Caucasian) | Baseline (5 min), speech preparation (30 s), pictures presentation (3 min), recovery | Pictures | High-approach PE, low-approach PE, and NC | Between |
Study 4 | 189 (45) | 21.83 (2.32) | Undergraduates (Caucasian) | Baseline (5 min), pictures presentation (3 min), speech preparation (3 min), recovery | Pictures | High-approach PE, low-approach PE, and NC | Between |
Study 5 | 233 (0) | 23.69 (3.53) | Gamers (Caucasian) | Baseline (5 min), five rounds of emotional film clip (random order; 2 min), video-game match (8 min), recovery (2 min) | Film clips | PE (amusement, enthusiasm), NE (anger, sadness), and NC | Within |
PE positive emotions, NE negative emotions, NC neutral condition.