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. 2021 Apr 7;26(4):825–844. doi: 10.1007/s10758-021-09512-7

Table 1.

Research questions

Research question
RQ1 What do you think is/are the biggest barrier/s for integrating digital educational games into the learning process?
RQ2a Are background studies related to the barriers pre-service teachers think that hinder the implementation of DGBL?
RQ2b Is gender related to the barriers pre-service teachers think that hinder the implementation of DGBL?
RQ2c Is age-related to the barriers pre-service teachers think that hinder the implementation of DGBL?
RQ2d Is additional ICT training related to the barriers pre-service teachers think that hinder the implementation of DGBL?
RQ2e Are previous gaming experiences related to the barriers pre-service teachers think that hinder the implementation of DGBL?