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. 2021 Apr 7;26(4):825–844. doi: 10.1007/s10758-021-09512-7

Table 4.

Themes/potential barriers to the implementation of digital game-based learning in the classroom

Theme Label Responses
T1 Lack of financial resources 68
T2 Preference to traditional teaching methods and stereotypical perceptions about the value of digital games 65
T3 Lack of ICT training 63
T4 Lack of infrastructure 56
T5 Lack of policy and framework 24
Total 276