Table 4.
Themes/potential barriers to the implementation of digital game-based learning in the classroom
| Theme | Label | Responses |
|---|---|---|
| T1 | Lack of financial resources | 68 |
| T2 | Preference to traditional teaching methods and stereotypical perceptions about the value of digital games | 65 |
| T3 | Lack of ICT training | 63 |
| T4 | Lack of infrastructure | 56 |
| T5 | Lack of policy and framework | 24 |
| Total | 276 |