Table 1.
Contrast # | Task | COPE | Contrast description | Contrast # | Task | COPE | Contrast |
---|---|---|---|---|---|---|---|
1 | Motor | cope1 | Cue - Fixation | 25 | cope9 | 2-back - Fixation | |
2 | cope2 | Left foot - Fixation | 26 | cope10 | 0-back - Fixation | ||
3 | cope3 | Left hand - Fixation | 27 | cope11 | 2-back - 0-back | ||
4 | cope4 | Right foot - Fixation | 28 | cope15 | Body - Fixation | ||
5 | cope5 | Right hand - Fixation | 29 | cope16 | Face - Fixation | ||
6 | cope6 | Tongue - Fixation | 30 | cope17 | Place - Fixation | ||
7 | cope7 | Average - Fixation | 31 | cope18 | Tool - Fixation | ||
8 | cope8 | Cue - Average* | 32 | cope19 | Body - Average | ||
9 | cope9 | Left foot - Average | 33 | cope20 | Face - Average | ||
10 | cope10 | Left hand - Average | 34 | cope21 | Place - Average | ||
11 | cope11 | Right foot - Average | 35 | cope22 | Tool - Average | ||
12 | cope12 | Right hand - Average | 36 | Gambling | cope1 | Punish - Fixation | |
13 | cope13 | Tongue - Average | 37 | cope2 | Reward - Fixation | ||
14 | Language | cope1 | Math - GLM intercept | 38 | cope3 | Punish - Reward | |
15 | cope2 | Story - GLM intercept | 39 | Relational | cope1 | Match - Fixation | |
16 | cope3 | Math - Story | 40 | cope2 | Relational - Fixation | ||
17 | WM | cope1 | 2-back body - Fixation | 41 | cope3 | Match - Relational | |
18 | cope2 | 2-back face - Fixation | 42 | Social | cope1 | Random - Fixation | |
19 | cope3 | 2-back place - Fixation | 43 | cope2 | ToM - Fixation | ||
20 | cope4 | 2-back tool - Fixation | 44 | cope3 | Random - ToM | ||
21 | cope5 | 0-back body - Fixation | 45 | Emotion | cope1 | Faces - GLM intercept | |
22 | cope6 | 0-back face - Fixation | 46 | cope2 | Shapes - GLM intercept | ||
23 | cope7 | 0-back place - Fixation | 47 | cope3 | Faces - Shapes | ||
24 | cope8 | 0-back tool - Fixation |
Average represents the beta map for all task-specific experimental conditions combined.COPE: contrast of parameter estimate (identifier for HCP contrasts); ToM: Theory of Mind; WM: Working Memory.