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. 2021 Apr 14;18:62. doi: 10.1186/s12984-021-00853-z

Table 2.

Medians (interquartile range) in the game experience questionnaire components—core module per condition, and Friedman's statistics across conditions

Component Competitive Co-active Collaborative Friedman's statistic
(Chi-Square) p value
Competence 2.7 (0.8) 2.4 (1.2) 2.6 (0.8) 0.400 0.819
Sensory and Imaginative Immersion 2.3 (1.1) 2.4 (1.2) 2.3 (1.0) 0.194 0.907
Flow 3.1 (1.2)* 2.6 (1.0)* 3.0 (1.3) 12.277 0.002
Tension/Annoyance 0.0 (0.0) 0.0 (0.0) 0.0 (0.0) 1.727 0.422
Challenge 1.2 (1.0)* 0.6 (1.2)* 1.2 (1.0) 10.959 0.004
Negative Affect 0.1 (0.5) 0.0 (0.5) 0.0 (0.4) 0.167 0.920
Positive Affect 3.0 (1.1) 3.0 (0.7) 3.0 (1.0) 1.794 0.408

Bold values represent that significant differences between conditions were found. The asterisk represents significant results after pairwise comparisons