Table 6. Results of Case-2, where the puzzle difficulty ranges from 5–20, and the Gossiping in FoBSim was interchangeably activated and deactivated.
| Configuration | diff. = 5 | diff. = 10 | diff. = 15 | diff. = 20 |
|---|---|---|---|---|
| Gossip activated | 81 | 70 | 57 | 16 |
| Gossip deactivated | 92 | 98 | 100 | 67 |