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. 2021 Apr 21;31(3):1199–1211. doi: 10.1007/s40670-021-01292-0

Table 2.

Studies characteristics

Author (year) Location Study design/method Subjects Intervention Outcome
Arana-Arexolaleiba et al. [46] Spain

Quasi-experimental design (one group pretest–posttest design)

Questionnaire only

97 undergraduate engineering students and 20 tutors Assessing PBL learning environment and supervision on student learning approach Environments with higher constructive variables and supervisor formative assessment stimulate deeper learning approach in students
Khoiriyah et al. [34] Indonesia

Quasi-experimental design (one group posttest-only design) and semi-structured interview

Questionnaire &

Interview protocol

310 undergraduate students, 10 tutors and 15 content experts Evaluating self-assessment scale for active learning and critical thinking (SSACT) in PBL SSACT improves students critical thinking and self-directed learning
Khumsikiew et al. [37] Thailand

Quasi-experimental design (one group pretest–posttest design)

Questionnaire only

36 undergraduate pharmacy students Assessing the effect of student competence in PBL with clinical environment Student clinical skills performance and satisfaction was significantly increase in the PBL with clinical environment
Rakhudu [4] South Africa

Sequential explanatory mixed method design and focus group discussion

Questionnaire

135 undergraduate nursing students (2011–2013 academic year)

21 participate in FGD

114 participate in questionnaire

Evaluating the effect of PBL scenario in quality improvement in health care unit on nursing student PBL scenario effective in promoting interdisciplinary and interinstitutional collaboration
Tarhan et al. [43] Turkey

Quasi-experimental design (one group pretest–posttest design) and semi-structured interview

Questionnaire and

Interviews protocol

36 undergraduate biochemistry course students Evaluating the effect of PBL on student interest in biochemistry course PBL Improve students investigating process, associate information’s, collaborative skills, responsibility and idea expressions
Chou et al. [48] China

Sequential explanatory mixed method design

Observation checklist and post-PBL homework reflections

45 undergraduate medical students and 44 undergraduate nursing students

All students participate

All students participate but only the IP groups were analyzed

Assessing the effect interprofessional PBL in learning clinical ethics The IPE learning through PBL improve respect towards each other and avoid the development of stereotyped behavior
Chung et al. [39] China

Quasi-experimental design (one group pretest–posttest design) and action research

Observation, instructional journal, interviews protocol and questionnaire

51 undergraduate business students Evaluating the effect of PBL on students learning outcome s of industrial-oriented competences Significantly enhanced students’ learning motivation, learning outcomes and development of instructional knowledge and capability
Geitz et al. [47] Netherlands

Semi-structured interview

Interview protocol

62 undergraduate students and 4 tutors in business administration

8 students (selected randomly) and all 4 tutors were selected for the qualitative study

Evaluating the effect of sustainable feedback on self-efficacy and goal orientation given during the PBL sessions PBL participants positively valued the feedback, their personal characteristics, previous experience with feedback and concomitant perceptions appeared to have greatly influenced both tutors’ and students’ specific, individual behavior, and responses
Dawilai et al. [40] Thailand

Quasi-experimental design (one group posttest-only design) and interview

Questionnaire and interview protocol

29 English foreign language students

All participate in the questionnaire

10 students with improvement in writing course were selected for the interview

Evaluating self-regulated learning in problem-based blended learning (PBBL) PBBL students reported to apply cognitive strategy and effectively used their time and study environment
Gutman [36] Israel

Quasi-experimental design (non-equivalent control group posttest-only design)

Questionnaire only

62 pre-service teachers Evaluating achievement goal motivation (AGM) and research literacy skills (RL) between PBL process scaffolding with moderator-based learning (OLC + M) and social based learning (OLC + S)

The PBL participants reported to show significant improvement in AGM

Only OLC + S showed significant improvement in RL

Li [35] China

Semi-structured interview

Interview protocol

14 students Evaluating student learning outcome and attitude between single disciplinary course PBL and lecture The PBL participants reported to have better outcome in interdisciplinary learning, self-directed learning, problem solving, creative thinking, communication and knowledge retentions. They also showed positive attitude of PBL is they recognize its effectiveness in skill development rather than exam oriented
Asad et al. [41] Saudi Arabia

Cross-sectional study (period cross sectional)

Questionnaire only

120 undergraduate medical students Evaluating student opinion on effectiveness of PBL and interactive lectures The PBL participants reported to have better outcome in modes of learning facilitation, professional development, learning behavior, and environment
Hursen [44] Cyprus

Quasi-experimental design (one group pretest–posttest design) and interview

Questionnaire and interview protocol

25 students Evaluating the effect of using Facebook in PBL on adults’ self-efficacy perception for research inquiry The PBL participants reported to have positive increase in perception of self-efficacy for sustaining research
William et al. [38] Singapore

Quasi-experimental design (non-equivalent control group posttest-only design)

Questionnaire only

149 students Evaluating the effect of supply chain game in PBL environment The game based PBL reported to increase score on metacognition function and motivation function. The game based PBL also showed significant correlation between motivation and positive game experience with the students’ perceived learning