Table 2.
Author (year) | Location | Study design/method | Subjects | Intervention | Outcome |
---|---|---|---|---|---|
Arana-Arexolaleiba et al. [46] | Spain |
Quasi-experimental design (one group pretest–posttest design) Questionnaire only |
97 undergraduate engineering students and 20 tutors | Assessing PBL learning environment and supervision on student learning approach | Environments with higher constructive variables and supervisor formative assessment stimulate deeper learning approach in students |
Khoiriyah et al. [34] | Indonesia |
Quasi-experimental design (one group posttest-only design) and semi-structured interview Questionnaire & Interview protocol |
310 undergraduate students, 10 tutors and 15 content experts | Evaluating self-assessment scale for active learning and critical thinking (SSACT) in PBL | SSACT improves students critical thinking and self-directed learning |
Khumsikiew et al. [37] | Thailand |
Quasi-experimental design (one group pretest–posttest design) Questionnaire only |
36 undergraduate pharmacy students | Assessing the effect of student competence in PBL with clinical environment | Student clinical skills performance and satisfaction was significantly increase in the PBL with clinical environment |
Rakhudu [4] | South Africa |
Sequential explanatory mixed method design and focus group discussion Questionnaire |
135 undergraduate nursing students (2011–2013 academic year) 21 participate in FGD 114 participate in questionnaire |
Evaluating the effect of PBL scenario in quality improvement in health care unit on nursing student | PBL scenario effective in promoting interdisciplinary and interinstitutional collaboration |
Tarhan et al. [43] | Turkey |
Quasi-experimental design (one group pretest–posttest design) and semi-structured interview Questionnaire and Interviews protocol |
36 undergraduate biochemistry course students | Evaluating the effect of PBL on student interest in biochemistry course | PBL Improve students investigating process, associate information’s, collaborative skills, responsibility and idea expressions |
Chou et al. [48] | China |
Sequential explanatory mixed method design Observation checklist and post-PBL homework reflections |
45 undergraduate medical students and 44 undergraduate nursing students All students participate All students participate but only the IP groups were analyzed |
Assessing the effect interprofessional PBL in learning clinical ethics | The IPE learning through PBL improve respect towards each other and avoid the development of stereotyped behavior |
Chung et al. [39] | China |
Quasi-experimental design (one group pretest–posttest design) and action research Observation, instructional journal, interviews protocol and questionnaire |
51 undergraduate business students | Evaluating the effect of PBL on students learning outcome s of industrial-oriented competences | Significantly enhanced students’ learning motivation, learning outcomes and development of instructional knowledge and capability |
Geitz et al. [47] | Netherlands |
Semi-structured interview Interview protocol |
62 undergraduate students and 4 tutors in business administration 8 students (selected randomly) and all 4 tutors were selected for the qualitative study |
Evaluating the effect of sustainable feedback on self-efficacy and goal orientation given during the PBL sessions | PBL participants positively valued the feedback, their personal characteristics, previous experience with feedback and concomitant perceptions appeared to have greatly influenced both tutors’ and students’ specific, individual behavior, and responses |
Dawilai et al. [40] | Thailand |
Quasi-experimental design (one group posttest-only design) and interview Questionnaire and interview protocol |
29 English foreign language students All participate in the questionnaire 10 students with improvement in writing course were selected for the interview |
Evaluating self-regulated learning in problem-based blended learning (PBBL) | PBBL students reported to apply cognitive strategy and effectively used their time and study environment |
Gutman [36] | Israel |
Quasi-experimental design (non-equivalent control group posttest-only design) Questionnaire only |
62 pre-service teachers | Evaluating achievement goal motivation (AGM) and research literacy skills (RL) between PBL process scaffolding with moderator-based learning (OLC + M) and social based learning (OLC + S) |
The PBL participants reported to show significant improvement in AGM Only OLC + S showed significant improvement in RL |
Li [35] | China |
Semi-structured interview Interview protocol |
14 students | Evaluating student learning outcome and attitude between single disciplinary course PBL and lecture | The PBL participants reported to have better outcome in interdisciplinary learning, self-directed learning, problem solving, creative thinking, communication and knowledge retentions. They also showed positive attitude of PBL is they recognize its effectiveness in skill development rather than exam oriented |
Asad et al. [41] | Saudi Arabia |
Cross-sectional study (period cross sectional) Questionnaire only |
120 undergraduate medical students | Evaluating student opinion on effectiveness of PBL and interactive lectures | The PBL participants reported to have better outcome in modes of learning facilitation, professional development, learning behavior, and environment |
Hursen [44] | Cyprus |
Quasi-experimental design (one group pretest–posttest design) and interview Questionnaire and interview protocol |
25 students | Evaluating the effect of using Facebook in PBL on adults’ self-efficacy perception for research inquiry | The PBL participants reported to have positive increase in perception of self-efficacy for sustaining research |
William et al. [38] | Singapore |
Quasi-experimental design (non-equivalent control group posttest-only design) Questionnaire only |
149 students | Evaluating the effect of supply chain game in PBL environment | The game based PBL reported to increase score on metacognition function and motivation function. The game based PBL also showed significant correlation between motivation and positive game experience with the students’ perceived learning |