Table 2.
Experimental design.
| Set # | Property Valence | Training State | Test |
|---|---|---|---|
| 1 | Positive (e.g., “Makes Feppy taller”) | Whole familiar (e.g., lettuce) | Whole familiar (x2) Sliced familiar (x2) Whole unfamiliar (x2) Sliced unfamiliar (x2) |
| 2 | Positive (e.g., “Gives Feppy strength”) | Sliced familiar (e.g., orange) | Whole familiar (x2) Sliced familiar (x2) Whole unfamiliar (x2) Sliced unfamiliar (x2) |
| 3 | Negative (e.g., “Makes Feppy throw up”) | Whole familiar (e.g., lemon) | Whole familiar (x2) Sliced familiar (x2) Whole unfamiliar (x2) Sliced unfamiliar (x2) |
| 4 | Negative (e.g., “Gives Feppy pimples”) | Sliced familiar (e.g., broccoli) | Whole familiar (x2) Sliced familiar (x2) Whole unfamiliar (x2) Sliced unfamiliar (x2) |
36 stimuli, 2 sets of 9 fruits (1 training picture and 8 test pictures) and 2 sets of 9 vegetables (1 training pictures and 8 test pictures).