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. 2021 Apr 8;12:651889. doi: 10.3389/fpsyg.2021.651889

Table 2.

Experimental design.

Set # Property Valence Training State Test
1 Positive (e.g., “Makes Feppy taller”) Whole familiar (e.g., lettuce) Whole familiar (x2)
Sliced familiar (x2)
Whole unfamiliar (x2)
Sliced unfamiliar (x2)
2 Positive (e.g., “Gives Feppy strength”) Sliced familiar (e.g., orange) Whole familiar (x2)
Sliced familiar (x2)
Whole unfamiliar (x2)
Sliced unfamiliar (x2)
3 Negative (e.g., “Makes Feppy throw up”) Whole familiar (e.g., lemon) Whole familiar (x2)
Sliced familiar (x2)
Whole unfamiliar (x2)
Sliced unfamiliar (x2)
4 Negative (e.g., “Gives Feppy pimples”) Sliced familiar (e.g., broccoli) Whole familiar (x2)
Sliced familiar (x2)
Whole unfamiliar (x2)
Sliced unfamiliar (x2)

36 stimuli, 2 sets of 9 fruits (1 training picture and 8 test pictures) and 2 sets of 9 vegetables (1 training pictures and 8 test pictures).