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. 2021 Apr 24;26(5):5535–5562. doi: 10.1007/s10639-021-10534-y

Table 6.

Characteristics of the DLIP

Characteristics Participants Variables Outcomes

• The intervention can be done using the link/ URL provided using any of the computing devices

• The pedagogical approach is online learning, game-based learning, self or independent learning

• For each module, the content enhances the user’s knowledge about the literacies chosen for this study (media, communication, information, visual, computer, technology)

• Organization- divided into 2 parts- theoretical and quiz. Both having their set of gaming to keep the user interested

• Duration – a minimum of 40 min for each module

For the study, the 1st year university students were targeted. The approach was voluntary

• Media literacy

• Communication literacy

• Visual literacy

• Information literacy

• Computer literacy

• Technology literacy

• Total coins collected

• Total points achieved

• Total Module Score

• Total digital literacy score

• Digital literacy levels

• Improved knowledge and skills of the user’s literacies and overall digital literacy

• User’s feedback on the functionality and usability of the system to future enhancements

• Gained experience of eLearning, game-based learning and self-learning

• Notable barriers such as technical issues, lack of knowledge and skills which can be improved for future surveys