Table 2.
Descriptive statistics of key study variables by gamification and gender
| Gamified (n = 36) |
Nongamified (n = 40) |
|||||||
|---|---|---|---|---|---|---|---|---|
| Men (n = 12) | Women (n = 24) | Men (n = 13) | Women (n = 27) | |||||
| M | SD | M | SD | M | SD | M | SD | |
| Baseline weight | 231.72 | 39.55 | 194.41 | 27.81 | 237.52 | 26.40 | 192.68 | 37.27 |
| Posttreatment weight | 221.63 | 39.25 | 188.44 | 22.92 | 227.26 | 24.62 | 186.35 | 37.85 |
| Computerized training enjoyment (Fun) | 3.00 | 1.34 | 3.48 | 1.078 | 3.17 | 1.19 | 3.44 | 1.15 |
| Compliance (% of 44 training sessions completed) | 84.72 | 11.14 | 88.29 | 15.81 | 77.66 | 23.76 | 91.16 | 13.49 |
| Inhibitory control at posttreatment (allowed-time-to-respond; ms) | 665.13 | 57.90 | 696.18 | 71.90 | 686.38 | 64.95 | 692.32 | 84.14 |