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. 2021 Apr 12;23(4):e19875. doi: 10.2196/19875

Table 1.

Behavioral change techniques used in the gamified digital app and the physical nudges (MoveMore intervention) or in the basic digital app (control).

Behavioral components MoveMore intervention Control; basic digital app

Gamified digital app Physical nudges
Self-monitoring (ie, accelerometer) a N/Ab
Information about health consequences
Information about emotional consequences
Self-monitoring N/A
Goal setting (behavior) N/A
Discrepancy between current behavior and goal N/A
Personalized feedback on individual progress N/A
Personalized feedback on team progress N/A N/A
Graded tasks N/A N/A
Reward (outcome) N/A N/A
Social support N/A N/A
Restructuring of the social environment N/A N/A
Social comparison N/A
Prompts and cues
Present information from a credible source in favor of the desired behavior N/A N/A

aBehavior change techniques applied through the gamified digital app, physical nudges, or basic digital app.

bN/A: not applicable.