Skip to main content
. 2021 Apr 12;23(4):e19875. doi: 10.2196/19875

Table 1.

Behavioral change techniques used in the gamified digital app and the physical nudges (MoveMore intervention) or in the basic digital app (control).

Behavioral components MoveMore intervention Control; basic digital app

Gamified digital app Physical nudges
Self-monitoring (ie, accelerometer) ✓a N/Ab ✓
Information about health consequences ✓ ✓ ✓
Information about emotional consequences ✓ ✓ ✓
Self-monitoring ✓ N/A ✓
Goal setting (behavior) ✓ N/A ✓
Discrepancy between current behavior and goal ✓ N/A ✓
Personalized feedback on individual progress ✓ N/A ✓
Personalized feedback on team progress ✓ N/A N/A
Graded tasks ✓ N/A N/A
Reward (outcome) ✓ N/A N/A
Social support ✓ N/A N/A
Restructuring of the social environment ✓ N/A N/A
Social comparison ✓ ✓ N/A
Prompts and cues ✓ ✓ ✓
Present information from a credible source in favor of the desired behavior N/A ✓ N/A

aBehavior change techniques applied through the gamified digital app, physical nudges, or basic digital app.

bN/A: not applicable.