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. 2021 Apr 12;23(4):e19875. doi: 10.2196/19875

Table 4.

Results of models with and without cross-level interactions predicting number of daily steps.

Parameter Model 1a Model 2b

Estimate (SE) P value Estimate (SE) P value
Intercept 14,003.0 (1233.7) N/Ac 14,063.9 (1240.4) N/A
BMId −178.0 (38.9) <.001 e −177.1 (39.02) <.001
Age 35.9 (18.9) .06 36.0 (18.92) .06
Timef −1261.9 (308.0) <.001 −1259.60 (307.95) <.001
Timeg 332.5 (81.4) <.001 332.4 (81.36) <.001
Timeh −21.2 (6.1) <.001 −21.2 (6.08) <.001
Gamification 856.9 (211.4) <.001 541.9 (241.7) .03
Nudging −690.9 (326.6) .04 −751.5 (359.0) .04
Follow-up −1475.3 (406.7) <.001 −1520.2 (441.2) <.001
Intervention −16.0 (374.8) .97 −222.3 (416.4) .59
Intervention × gamification N/A N/A 634.0 (244.8) .005
Intervention × nudging N/A N/A 98.2 (325.5) .76
Intervention × follow-up N/A N/A 53.49 (381.7) .89

aModel 1: γij=β0j + β1BMIj + β2Agej + β3Timeij + β4Timeij2 + β5Timeij3 + β6Gamificationij + β7Nudgingij + β8Follow-upij + β9Interventionj + εij+ μij. Model 1 (Akaike Information Criteria: 269682) refers to the model without cross-level interactions between the intervention and study phases.

bModel 2: γij=β0j + β1BMIj + β2Agej + β3Timeij + β4Timeij2 + β5Timeij3 + β6Gamificationij + β7Nudgingij + β8Follow-upij + β9Interventionj + β10InterventionjGamificationij + β11InterventionjNudgingij + β12InterventionjFollow-upij + εij + μ0j+ μ1j Gamificationij + μ2j Nudgingij + μ3j Follow-upij. Model 2 (Akaike Information Criteria: 269679) refers to the model with cross-level interactions between the intervention and study phases. Model 2 significantly improved the model fit (χ23=8.6; P=.04).

cN/A: not applicable.

dCalculated from self-reported height and weight.

eItalics indicates statistical significance (P<.05).

fTime is rescaled to represent 2-week intervals.

gRepresents the quadratic function of time.

hRepresents the cubic function of time.