Table 1.
Key elements of a depth camera–based, task-specific virtual reality rehabilitation game [37].
| Component | Key elements |
| Device | OpenNI–compliant depth sensor, stable system |
| Design | Goal-oriented task-specific contents; interactive and interesting elements; and easy-to-understand tutorials to show explanation, evaluation, and training and increase motivation for rehabilitation |
| Difficulty level | Easy to know how to interact, adjustable to match individualized performance |
| Scoring | Scoring system to record and compare performance status |
| Sound | Sound showing feedback of the performance, exaggerated effects sounds to improve motivation |