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. 2021 Mar 24;9(1):e20916. doi: 10.2196/20916

Table 1.

Key elements of a depth camera–based, task-specific virtual reality rehabilitation game [37].

Component Key elements
Device OpenNI–compliant depth sensor, stable system
Design Goal-oriented task-specific contents; interactive and interesting elements; and easy-to-understand tutorials to show explanation, evaluation, and training and increase motivation for rehabilitation
Difficulty level Easy to know how to interact, adjustable to match individualized performance
Scoring Scoring system to record and compare performance status
Sound Sound showing feedback of the performance, exaggerated effects sounds to improve motivation