Table 2. Benchmark tests results.
The number of actors refers to the total number of elements rendered, and the number of vertices refers to the total number of mesh vertices in the rendering.
| Test | Machine | GPU | # actors | # vertices | FPS | Run duration |
|---|---|---|---|---|---|---|
| 10 k cells | 1 | Yes | 3 | 1,029,324 | 24.76 | 0.81 |
| 2 | No | 3 | 1,029,324 | 22.46 | 1.16 | |
| 3 | No | 3 | 1,029,324 | 20.00 | 1.41 | |
| 4 | Yes | 3 | 1,029,324 | 100.00 | 1.34 | |
| 100 k cells | 1 | Yes | 3 | 9,849,324 | 18.87 | 3.23 |
| 2 | No | 3 | 9,849,324 | 14.91 | 4.34 | |
| 3 | No | 3 | 9,849,324 | 0.43 | 7.94 | |
| 4 | Yes | 3 | 9,849,324 | 1.20 | 1.13 | |
| 1 M cells | 1 | Yes | 3 | 98,049,324 | 2.65 | 31.01 |
| 2 | No | 3 | 98,049,324 | 2.55 | 96.49 | |
| 3 | No | 3 | 98,049,324 | 0.03 | 86.75 | |
| 4 | Yes | 3 | 9,8049,324 | 0.13 | 36.57 | |
| Slicing 10 k cells | 1 | Yes | 3 | 237,751 | 37.64 | 0.96 |
| 2 | No | 3 | 237,751 | 39.10 | 1.25 | |
| 3 | No | 3 | 237,751 | 26.32 | 1.88 | |
| 4 | Yes | 3 | 237,751 | 200.00 | 1.34 | |
| Slicing 100 k cells | 1 | Yes | 3 | 276,092 | 31.79 | 7.77 |
| 2 | No | 3 | 276,092 | 25.98 | 9.09 | |
| 3 | No | 3 | 276,092 | 21.28 | 16.88 | |
| 4 | Yes | 3 | 276,092 | 111.11 | 9.65 | |
| Slicing 1 M cells | 1 | Yes | 3 | 275,069 | 11.23 | 91.31 |
| 2 | No | 3 | 275,069 | 5.39 | 104.79 | |
| 3 | No | 3 | 275,069 | 5.03 | 158.99 | |
| 4 | Yes | 3 | 275,069 | 37.04 | 97.43 | |
| Brain regions | 1 | Yes | 1678 | 1,864,388 | 9.38 | 11.78 |
| 2 | No | 1678 | 1,864,388 | 7.61 | 27.40 | |
| 3 | No | 1678 | 1,864,388 | 6.49 | 46.79 | |
| 4 | Yes | 1678 | 1,864,388 | 11.90 | 35.83 | |
| Animation | 1 | Yes | 8 | 96,615 | 9.91 | 18.98 |
| 2 | No | 8 | 96,615 | 22.12 | 12.63 | |
| 3 | No | 8 | 96,615 | 15.15 | 11.92 | |
| 4 | Yes | 8 | 96,615 | 47.62 | 12.29 | |
| Volume | 1 | Yes | 12 | 49,324 | 1.79 | 2.31 |
| 2 | No | 12 | 49,324 | 1.66 | 1.95 | |
| 3 | No | 12 | 49,324 | 3.55 | 2.15 | |
| 4 | Yes | 12 | 49,324 | 23.26 | 1.21 |