Table 1.
Description | Berndt et al. (2017) | Lawn et al. (2017) | Rohwer et al. (2017) | Sullivan (2017) | McLoughlin et al. (2018) | Wu et al. (2018) | |
---|---|---|---|---|---|---|---|
Mode of Delivery | The way training instructions are delivered to support and enable the learning process. | ||||||
Face - to - face / On-campus delivery | A mode of study where lectures and other coursework is delivered physically in the traditional classroom/laboratory setting at scheduled times. Note: On-campus students will typically have access to the same online class-space as students studying online or via blended delivery. | X* | X | X | X | ||
Blended delivery | A mode of study which encompasses both online and face-to-face learning. | X | X | X | X | ||
Pure online delivery | A mode of study in which there are no face-to-face interactions and all learning materials are available online. | X | X | X | X | ||
Technological approach | |||||||
1. Enabling Technology | |||||||
Not Internet-mediated - CBT / CBL - CD, DVD, memory stick |
Engaging participants at different locations using standalone applications or recorded media that do not require Internet or intranet connections for the delivery and / or return of the learning materials and activities. The main tasks are usually performed on a PC or laptop. | X | X | X | X | ||
May be Internet-mediated: - Audioconference (e.g., telephone only) - Videoconference (e.g., Zoom webinars) |
Engaging participants at different locations using synchronous interaction that may, or may not, require Internet or intranet connections for the delivery and / or return of the learning materials and activities. | X | X | X | X | ||
Internet-mediated: - Tutorials / online module / interactive modules - Weblinks - Online discussion forum - MOOCs - Social networks |
Engaging participants at different locations using the Internet or intranet connections for the delivery and / or return of the learning materials and activities. | X | X | X | X | X | X |
Mobile network mediated: - Mobile device (e.g., Smartphone, Personal digital assistant (PDA), Tablet) |
Engaging participants at different locations using cellular network connections for the delivery and / or return of the learning materials and activities. | X | |||||
Learning Management System (LMS) facilitated | Software programmes that facilitate the management (administration, documentation, tracking, reporting, automation) and engagement of participants at different locations for the delivery and / or return of the learning materials and activities | X | X | ||||
2. Enhancing Technology | |||||||
Narrated PowerPoint | X | X | X | ||||
Computer Simulation / Virtual Reality | A computer-generated three-dimensional representation of a real or artificial environment that can be interacted with through sensory feedback in a seemingly real or physical way by a person using special electronic equipment, such as a helmet with a screen inside or gloves fitted with sensors. | X | X | ||||
Resource access (e.g., library, database, weblink, podcast, video, journal club) | Any single or organised collection of electronic resources that can be accessed by participants at different locations using Internet, intranet, or cellular network connections or recorded media. | X | X | X | X | ||
Scenario-based Learning | Where interactive audio-video scenarios (story lines) are used to support active learning strategies such as problem-based or case-based learning. | X | |||||
*“X” indicates one or more of the example modes of delivery or technological approaches were identified within a reference. |