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. 2012 Sep 12;2012(9):CD007146. doi: 10.1002/14651858.CD007146.pub3

ACTRN12610000576022.

Study name Frails' Fall Efficacy by Comparing Treatments (EFFECT)
Methods RCT
Participants N = 80
Sample: people recruited via SGH geriatric medicine department, SGH Lifestyle Improvement Fitness Enhancement Centre Osteoporosis and Bone Metabolism unit, SGH Physiotherapy Falls Clinic and public volunteers
Inclusion criteria: aged 60 to 85; community‐dwelling; ambulating independently; with fear of falling; able to commit to 12‐week intervention; moderately frail (SPPB score 5 to 9): speak or understand English, Mandarin, or local dialects
Exclusion criteria: cognitively impaired; untreated medical conditions; life expectancy < 1 year; unstable cerebral haemorrhage, pulmonary embolism, deep vein thrombosis or surgery in the past 3 months; a healing fracture
Interventions 1. Intervention: Nintendo Wii Active (small group with PT supervision): 1 hr, 1 x per wk for 12 wks (10 min stretching, 20 min WiiActive game play including resistance band training, balance and co‐ordination training, calisthenics, and cardiovascular training, 15 min home exercise education, 15 min participant‐specific management) + home exercises 0.5 to 1 h 2 x per wk for 24 wks (progressive resistance training with exercise bands) + home safety handout and advice
2. Control: traditional exercise group: as above but 20 min cardiovascular training instead of WiiActive game + home exercises as above + home safety handout and advice as above
Outcomes 1. Number of falls
2. Economic analysis
Other outcomes not included in this review
Starting date June 2010
Contact information BC Kwok
Block 3 Level 1
Dept of Physiotherapy
Singapore General Hospital
Outram Road
Singapore 169608
Email: kwok.boon.chong@sgh.com.sg
Notes Falls efficacy the primary outcome. Falls not mentioned in trial registration form. Kwok 2011 states falls monitored but no description of how they will be analysed.