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. 2021 Apr 30;10(9):1936. doi: 10.3390/jcm10091936

Table 2.

Objectives worked in each of the 6 sessions.

Session Number Objectives Tasks (Skills)
Session 1
“I explore my body”
Introduce manual dexterity, balance and global throwing and catching skills through games “We play with the tweezers” (manual dexterity)
“Balance chase game” (balance)
“Do not fall!” (aiming and catching)
“Manual golf” (aiming and catching)
“The jumping kangaroos” (balance)
Session 2
“I develop my motor skills”
Improve fine motor and manual dexterity, jot down tasks, grasp and balance “Wrap the giraffe” (manual dexterity)
“Shooting into the tunnel” (aiming and catching)
“Balance circuit” (balance)
Session 3
“The art of catching”
Develop manual dexterity with both hands and practice the tasks of catching and receiving various objects “Chinese carriers” (manual dexterity)
“Catch practice” (catching)
“Catch and win” (catching)
“Molded animals” (manual dexterity)
Session 4
“Sharpen your aim”
Improve fine motor skills in both hands. Develop aim and precision when throwing objects “The coin catcher” (manual dexterity)
“Aim for the bullseye” (aiming)
“Double throw” (aiming and catching)
“The labyrinth” (manual dexterity)
Session 5:
“Circus tightrope walkers”
Work on manual dexterity and fine motor skills, develop static and dynamic balance “Paste-stickers” (manual dexterity)
“The stilts” (balance)
“The rescue” (balance and aiming and catching)
“The endless line” (balance)
“To pick up!”
Session 6:
“Motor circuits”
Remember through the motor circuit, tasks and games performed in previous sessions. Work with manual dexterity, aiming, grip and balancing “The circuit” (manual dexterity; aiming and catching; balance)
“Circuit 1” (manual dexterity; aiming and catching; balance)
“Circuit 2” (manual dexterity; aiming and catching; balance)