Table 2.
Session Number | Objectives | Tasks (Skills) |
---|---|---|
Session 1 “I explore my body” |
Introduce manual dexterity, balance and global throwing and catching skills through games | “We play with the tweezers” (manual dexterity) “Balance chase game” (balance) “Do not fall!” (aiming and catching) “Manual golf” (aiming and catching) “The jumping kangaroos” (balance) |
Session 2 “I develop my motor skills” |
Improve fine motor and manual dexterity, jot down tasks, grasp and balance | “Wrap the giraffe” (manual dexterity) “Shooting into the tunnel” (aiming and catching) “Balance circuit” (balance) |
Session 3 “The art of catching” |
Develop manual dexterity with both hands and practice the tasks of catching and receiving various objects | “Chinese carriers” (manual dexterity) “Catch practice” (catching) “Catch and win” (catching) “Molded animals” (manual dexterity) |
Session 4 “Sharpen your aim” |
Improve fine motor skills in both hands. Develop aim and precision when throwing objects | “The coin catcher” (manual dexterity) “Aim for the bullseye” (aiming) “Double throw” (aiming and catching) “The labyrinth” (manual dexterity) |
Session 5: “Circus tightrope walkers” |
Work on manual dexterity and fine motor skills, develop static and dynamic balance | “Paste-stickers” (manual dexterity) “The stilts” (balance) “The rescue” (balance and aiming and catching) “The endless line” (balance) “To pick up!” |
Session 6: “Motor circuits” |
Remember through the motor circuit, tasks and games performed in previous sessions. Work with manual dexterity, aiming, grip and balancing | “The circuit” (manual dexterity; aiming and catching; balance) “Circuit 1” (manual dexterity; aiming and catching; balance) “Circuit 2” (manual dexterity; aiming and catching; balance) |