Figure 1.
BrightBrainer rehabilitation system using gamification: (a) participant chronic post-stroke performing a grasp strength baseline on the BrightBrainer Grasp novel controller at home with caregiver observing ; (b) HTC VIVE controller [Niehorster et al., 2017] ; (c) therapeutic game controller prototype [Burdea et al., 2019]. © Bright Cloud International Corp. Reprinted by permission.