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. Author manuscript; available in PMC: 2021 Jul 1.
Published in final edited form as: Top Stroke Rehabil. 2019 Dec 25;27(5):321–336. doi: 10.1080/10749357.2019.1701178

Figure 2.

Figure 2.

Screen sequences for a sample of BrightBrainer therapeutic games used in the telerehabilitation post-stroke feasibility study: a) Breakout 3D, b) Card Island, c) Towers of Hanoi, d) Car Race. © Bright Cloud International Corp. Reprinted by permission.