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. 2020 Sep 2;38(2):207–217. doi: 10.5114/biolsport.2020.98451

TABLE 3.

Significant interactions.

Weekly training load p Pre-game recovery p Performance Index Rating p
p. experience HIGH phase PLAYOFF 0.008 p. experience HIGH position CENTER < 0.001 p. time HIGH-MPG opponent level LOW < 0.001
position GUARD 0.009 position FORWARD < 0.001 weekly training load LOW 0.001
recovery cycle SHORT 0.048 weekly training load HIGH < 0.001
upcoming opponent level HIGH 0.012 p. experience MEDIUM p. time HIGH-MPG 0.047
upcoming opponent level LOW 0.002 p. time LOW-MPG 0.026 p. time MEDIUM-MPG opponent level HIGH 0.01
p. time MEDIUM-MPG 0.028 opponent level LOW 0.005
position GUARD 0.019 weekly training load LOW < 0.001
p. experience MEDIUM phase PLAYOFF < 0.001 weekly training load HIGH < 0.001
p. time MEDIUM-MPG 0.050 pre-game recovery LOW 0.035
position GUARD 0.011 pre-game recovery MEDIUM 0.001
upcoming opponent level LOW 0.022
upcoming opponent level MEDIUM 0.013 p. time LOW-MPG weekly training load LOW < 0.001
position FORWARD 0.003 opponent level HIGH weekly training load LOW < 0.001
weekly training load MEDIUM 0.036
p. experience LOW phase SECOND ROUND 0.008 weekly training load HIGH < 0.001
position CENTER 0.002
recovery cycle SHORT 0.001 opponent level MEDIUM weekly training load LOW < 0.001
weekly training load MEDIUM 0.014
p. time HIGH-MPG upcoming opponent level HIGH 0.001
weekly training load HIGH pre-game recovery LOW 0.014
p. time MEDIUM-MPG upcoming opponent level HIGH 0.033
weekly training load MEDIUM pre-game recovery LOW < 0.001
p. time LOW-MPG upcoming opponent level HIGH 0.001 pre-game recovery MEDIUM < 0.001
upcoming opponent level LOW 0.011
phase FIRST ROUND upcoming opponent level HIGH 0.003 weekly training load LOW pre-game recovery HIGH 0.002
phase SECOND ROUND upcoming opponent level MEDIUM 0.001
position FORWARD phase SECOND ROUND 0.013
upcoming opponent level LOW 0.030

Note: p. = playing