TABLE 3.
Weekly training load | p | Pre-game recovery | p | Performance Index Rating | p | |||
---|---|---|---|---|---|---|---|---|
p. experience HIGH | phase PLAYOFF | 0.008 | p. experience HIGH | position CENTER | < 0.001 | p. time HIGH-MPG | opponent level LOW | < 0.001 |
position GUARD | 0.009 | position FORWARD | < 0.001 | weekly training load LOW | 0.001 | |||
recovery cycle SHORT | 0.048 | weekly training load HIGH | < 0.001 | |||||
upcoming opponent level HIGH | 0.012 | p. experience MEDIUM | p. time HIGH-MPG | 0.047 | ||||
upcoming opponent level LOW | 0.002 | p. time LOW-MPG | 0.026 | p. time MEDIUM-MPG | opponent level HIGH | 0.01 | ||
p. time MEDIUM-MPG | 0.028 | opponent level LOW | 0.005 | |||||
position GUARD | 0.019 | weekly training load LOW | < 0.001 | |||||
p. experience MEDIUM | phase PLAYOFF | < 0.001 | weekly training load HIGH | < 0.001 | ||||
p. time MEDIUM-MPG | 0.050 | pre-game recovery LOW | 0.035 | |||||
position GUARD | 0.011 | pre-game recovery MEDIUM | 0.001 | |||||
upcoming opponent level LOW | 0.022 | |||||||
upcoming opponent level MEDIUM | 0.013 | p. time LOW-MPG | weekly training load LOW | < 0.001 | ||||
position FORWARD | 0.003 | opponent level HIGH | weekly training load LOW | < 0.001 | ||||
weekly training load MEDIUM | 0.036 | |||||||
p. experience LOW | phase SECOND ROUND | 0.008 | weekly training load HIGH | < 0.001 | ||||
position CENTER | 0.002 | |||||||
recovery cycle SHORT | 0.001 | opponent level MEDIUM | weekly training load LOW | < 0.001 | ||||
weekly training load MEDIUM | 0.014 | |||||||
p. time HIGH-MPG | upcoming opponent level HIGH | 0.001 | ||||||
weekly training load HIGH | pre-game recovery LOW | 0.014 | ||||||
p. time MEDIUM-MPG | upcoming opponent level HIGH | 0.033 | ||||||
weekly training load MEDIUM | pre-game recovery LOW | < 0.001 | ||||||
p. time LOW-MPG | upcoming opponent level HIGH | 0.001 | pre-game recovery MEDIUM | < 0.001 | ||||
upcoming opponent level LOW | 0.011 | |||||||
phase FIRST ROUND | upcoming opponent level HIGH | 0.003 | weekly training load LOW | pre-game recovery HIGH | 0.002 | |||
phase SECOND ROUND | upcoming opponent level MEDIUM | 0.001 | ||||||
position FORWARD | phase SECOND ROUND | 0.013 | ||||||
upcoming opponent level LOW | 0.030 |
Note: p. = playing