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. 2021 Apr 21;11(5):528. doi: 10.3390/brainsci11050528

Table 2.

Main information of the reviewed VR experimental studies.

Number, Authors, Published Year Sample (n) Diagnosis Mean Age
(Years) (SD)
Duration
(Days × Weeks)
Study Type Control Virtual-Reality Training Used Main Results Duration Post-Treatment
Manera et al. (2016) [126] 57 MCI/AD 75.6
7
1 session Feasibility study VR task vs. Paper-pencil task Attentional task (Selective and sustained attention) Increased satisfaction and preference to VR-task Not tested
White and Moussavi (2016) [130] 1 AD 74 1 d × 7 w Case study None Virtual Reality Navigation environment Improved navigation skill 5 weeks/28 weeks
Serino et al. (2017) [136] 20 AD 87.6
4.8
3 d × 3/4 w Development-of-Concept Trial Control
Group
VR-training for spatial abilities Improved long-term Spatial memory Not tested
Caggianese et al. (2018) [145] - - - - Project study - VR for realistic enviroment - Not tested
Quintana and Favela (2012) [146] 6 Healthy subjects 28 1 session Project study None Ambient aNnotation System (ANS) Improved recognition of tags with audio notifications Not tested
Rohrbach et al. (2019) [148] 10 AD 71.8
11.1
1 session Crossover study AR condition vs. Natural condition Therapy Lens (Microsoft HololensTM) Trend in diminished sequencing errors Not tested
Aruanno and Garzotto (2019) [149] 11 MCI 84.1
7.2
1 session Feasibility study None MemHolo (Mixed Reality HoloLensTM) Positive evaluation of MemHolo Not tested
Burdea et al. (2015) [164] 1 PPA 51 2 d × 8 w Single-case study None BrightBrainerTM Improved verbal skills Not tested
Robles-Garcia et al. (2016) [183] 16 PD 66.6
9.5
4 w Randomized controlled pilot-study Active-control group VR-Motor imitation Decreased hypometria Not tested
de Melo et al. (2018) [185] 37 PD 62.2
10.6
3 d × 4 w Randomized, controlled clinical study Control group, Treadmill group VR-Gait training Improved gait 30 days
Janeh et al. (2019) [190] 15 PD 67.6
7
1 session Pilot study Natural gait vs. VR-gait VR-Gait training (GAITRiteTM; CIR Systems, Inc., Franklin, NJ, USA) Improved gait Not tested
de Menezes Sanguinet et al. (2016) [191] 14 PD 64
9
6 m Uncontrolled clinical study None Non-immersive virtual reality games with KinectTM (One Microsoft Way, Redmond, WA, USA) Improved PDQ-39 scores and mobility/cognitive skills Not tested
Maggio et al. (2018) [192] 20 PD 69.4
8.2
3 d × 8 w Randomized Clinical study Control group BTS Nirvana (BTS-N) Improved cognitive function Not tested

AD = Alzheimer’s disease; AR = Augmented reality; MCI = Mild Cognitive Impairment; PD = Parkinson’s disease; PPA = primary progressive aphasia; VR = Virtual Reality.