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. 2021 May 11;11(5):864. doi: 10.3390/diagnostics11050864

Table 2.

Variables and notations used to compute the texture features.

Notation Definition
x (i, j) Element i, j in the GLCM
N Number of gray levels
p (i, j) x(i,j)i=1Nj=1Nx(i,j)
px(i) j=1Np(i,j)
py(j) i=1Np(i,j)
μx i=1Ni·px(i)
μy j=1Nj·py(j)
σx2 i=1N(iμx)2·px(i)
σy2 j=1N(jμy)2·py(i)
px+y(k) i=Nj=1 N k=i+jp(i,j)
pxy(k) i=Nj=1 N k=|ij|p(i,j)
μx+y k=22Nk·px+y(k)
μxy k=0N1k·pxy(k)
HX i=1Npx(i)·logpx(i)
HY i=1Npy(i)·logpy(i)
HXY i=1Nj=1Np(i,j)·logp(i,j)
HXY1 i=1Nj=1Np(i,j)·log[px(i)·py(j)]
HXY2 i=1Nj=1Npx(i)·py(j)·log[px(i)·py(j)]