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. Author manuscript; available in PMC: 2021 May 26.
Published in final edited form as: Women Sport Phys Act J. 2020 Apr;28(1):34–49. doi: 10.1123/wspaj.2018-0004

Table 3.

Significant Group Differences Among Comparison Groups

Girl Players
n=69
Boy Players
n=72


Fun-determinanta M SD M SD r Fun-factor

Using a skill learned in practice during a game (19) 3.32* 1.07 3.92 0.91 0.28 LI
Improving athletic skills to play at the next level (36) 4.01* 1.02 4.56 0.65 0.30 LI
Partner and small group drills (40) 3.04* 1.05 3.64 1.01 0.28 P
Copying the moves/tricks of professional athletes (45) 2.35* 1.12 3.14 1.18 0.32 LI
Competing (52) 4.20* 0.87 4.62 0.70 0.28 TH
Doing a cool team cheer (80) 2.75* 1.32 2.04 1.29 0.28 TR

Younger playersb
n = 95
Older playersc
n = 46

Playing different positions (25) 3.47* 1.10 2.76 1.12 0.29 LI
A coach that participates with players in practice (43) 3.69* 0.99 3.11 1.08 0.27 PC
It relieves stress (77) 3.18* 1.31 4.11 1.12 0.34 MB

Rec players
n = 65
Travel players
n = 76

Practicing with specialty trainers/coaches (4) 2.65* 1.41 3.37 1.09 0.27 P
Going to sports camp (12) 2.46* 1.30 3.26 1.04 0.32 LI
Staying in hotels for games/tournaments (26) 1.88* 1.15 2.58 1.26 0.30 S
Traveling to new places to play (53) 2.48* 1.30 3.17 1.09 0.28 S
Playing in tournaments (55) 2.85* 1.41 3.74 0.97 0.32 G

Note. Mann Whitney U tests of group comparisons were used to determine significant group differences. M = mean; SD = standard deviation; r = effect size of difference calculated using, r = z/√N; Fun-factor = the fun-factor each determinant is categorized within (TH = Trying Hard, PC = Positive Coaching, LI = Learning and Improving, G = Games, P = Practice, MB = Mental Bonuses, TR = Team Rituals, S = Swag).

a

Number in parentheses identifies the fun-determinant within the go-zone displays (see Figures 2, 5, and 6);

b

Younger players = U9–U13;

c

Older players = U14–U19;

*

p ≤ .001.