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. 2021 May 19;21(10):3521. doi: 10.3390/s21103521

Figure 2.

Figure 2

Illustration of the interaction system constituted by the feedback strategies, the path following task, and the simulation environment. x is the joystick position, τ is the virtual torque, F is the impulse force, v is the linear velocity, ω is the angular velocity, Xω is the x coordinate of the walker’s position, Yω is the y coordinate of the walker’s position, and θω is the walker’s orientation. FJ refers to feedback on the joystick and FS to feedback on screen.