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. 2021 May 21;12:651759. doi: 10.3389/fpsyg.2021.651759

Figure 2.

Figure 2

The relationship between violent video game exposure (VVGE; in hours per day) and correctness in recognition of facial expressions of negative emotions (FEMT; 1.00 = 100% correctness) in Study 1. The value VVGE = 0 represents non-violent gamers and participant who did not play any games, whereas the values VVGE > 0 represent players of violent games, N = 67.