Table 1.
Variable | 1 | 2 | 3 | 4 | 5 | 6 |
---|---|---|---|---|---|---|
1. VVGE | – | −0.35** | −0.05 | 0.21 | −0.01 | −0.15 |
2. FEMT CORR | – | −0.02 | −0.15 | −0.28* | 0.07 | |
3. FEMT RT | – | 0.13 | 0.10 | 0.10 | ||
4. Gender | – | −0.02 | −0.24* | |||
5. Age | – | −0.12 | ||||
6. Empathy | – | |||||
M | 0.82 | 64.05 | 4,336 | – | 17.06 | 3.53 |
SD | 1.31 | 10.96 | 2,277 | – | 0.69 | 0.38 |
VVGE, violent video game exposure (in hours per day); FEMT CORR, correctness of emotion recognition in the FEMT (%); FEMT RT, mean reaction time of emotion recognition in the FEMT, 12 trials (in milliseconds); Gender: 1 = females, 2 = males; Empathy = trait empathy.
p < 0.05
p < 0.01.