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. 2021 May 21;12:651759. doi: 10.3389/fpsyg.2021.651759

Table 1.

Means, SD, and correlations between violent game time playing and additional variables in Study 1 (N = 67).

Variable 1 2 3 4 5 6
1. VVGE −0.35** −0.05 0.21 −0.01 −0.15
2. FEMT CORR −0.02 −0.15 −0.28* 0.07
3. FEMT RT 0.13 0.10 0.10
4. Gender −0.02 −0.24*
5. Age −0.12
6. Empathy
M 0.82 64.05 4,336 17.06 3.53
SD 1.31 10.96 2,277 0.69 0.38

VVGE, violent video game exposure (in hours per day); FEMT CORR, correctness of emotion recognition in the FEMT (%); FEMT RT, mean reaction time of emotion recognition in the FEMT, 12 trials (in milliseconds); Gender: 1 = females, 2 = males; Empathy = trait empathy.

*

p < 0.05

**

p < 0.01.