Table 2.
Study 1 | Study 2 | |||||||
---|---|---|---|---|---|---|---|---|
ΔR2 | B | SE | β | ΔR2 | B | SE | β | |
Step 1 | 0.02 | 0.04* | ||||||
Gender | −0.03 | 0.03 | −0.15 | −0.06 | 0.02 | −0.21* | ||
Step 2 | 0.01 | 0.01 | ||||||
Gender | −0.03 | 0.03 | −0.14 | −0.05 | 0.03 | −0.19* | ||
Empathy | 0.01 | 0.04 | 0.04 | 0.10 | 0.03 | 0.04 | ||
Step 3 | 0.08* | 0.02† | ||||||
Gender | −0.04 | 0.03 | −0.16 | −0.05 | 0.03 | −0.19* | ||
Empathy | 0.01 | 0.04 | −0.01 | 0.02 | 0.03 | 0.06 | ||
Age | −0.05 | 0.02 | −0.29* | 0.01 | 0.01 | 0.14† | ||
Step 4 | 0.11** | 0.03* | ||||||
Gender | −0.20 | 0.03 | −0.09 | −0.02 | 0.03 | −0.07 | ||
Empathy | −0.01 | 0.03 | −0.04 | 0.02 | 0.03 | 0.07 | ||
Age | −0.05 | 0.02 | −0.29* | 0.01 | 0.01 | 0.12 | ||
VVGE | −0.03 | 0.01 | −0.34** | −0.03 | 0.01 | −0.21* | ||
Total adj. R2 | 0.22** | 0.10** | ||||||
N | 67 | 151 |
p < 0.10
p < 0.05
p < 0.01.
Gender: 1 = females, 2 = males; Empathy = trait empathy; VVGE, violent video game exposure (in hours per day).