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. 2021 May 21;12:651759. doi: 10.3389/fpsyg.2021.651759

Table 3.

Means, SD, and correlations between violent game playing time and additional variables in Study 2 (N = 151).

Variable 1 2 3 4 5 6
1. VVGE −0.27* −0.12 0.51*** −0.12 −0.17*
2. FEMT CORR 0.27** −0.21* 0.13 0.12
3. FEMT RT 0.07 0.29** −0.02
4. Gender 0.03 −0.44**
5. Age −0.15
6. Empathy
M 0.37 71.03 4,135 26.68 3.57
SD 0.98 12.69 2020 6.93 0.39
*

p < 0.05;

**

p < 0.01;

***

p < 0.001.

VVGE, violent video game exposure (in hours per day); FEMT CORR, correctness of emotion recognition in the FEMT (%); FEMT RT, mean reaction time of emotion recognition in the FEMT 12 trials (in milliseconds); Gender: 1 = females, 2 = males; Empathy = trait empathy.