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. 2021 May 20;9(2):e24449. doi: 10.2196/24449

Table 4.

Survey questionnaires for measuring the satisfaction level.

Game element Question
Cognitive and physical elements

Font size Was the text legible with a reasonable font size?

Button size Was the size and location of the button appropriate?

Sound Were you satisfied with the sound of the game?

Information amount Was there an appropriate amount of on-screen information?

Button interaction Did you have any difficulty finding which button to press on each page?

Speed Was the game played at a proper speed to understand the content?

Agility Was it difficult when you needed a quick reaction? (eg, selecting moving targets, avoiding obstacles quickly)
Psychological and socioemotional elements

Objective Was the goal to achieve in the game clear and appropriate?

Resource/item Was the method of using in-game resources and items clear and appropriate?

Word comprehension Did you understand the meaning of the words and sentences in the game?

Mood/character/story Did you like the atmosphere, character, and story of the game?
Consumption contextual elements

Setting to start How was the setting process to start the game? (eg, loading the account, setting a nickname)

Advertising Were the in-game ads easy to deal with?

Payment Did you understand the in-game purchase system?