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. 2021 May 20;9(2):e24449. doi: 10.2196/24449

Table 5.

Mobile game design guides on cognitive and physical elements.

Design guide (DG) Previous works
Audiovisual

DG1 Design important object/character as distinguishable from others. [20,22,36,62]

DG2 Provide voice dubbing when presenting stories or speech bubble. [24]

DG3 Provide options to choose the size of the font and objects. [20,22,24,25,36]

DG4 Avoid sounds that are too sharp or repetitive. a
Interface

DG5 Present functions step-by-step rather than presenting excessive information in one screen. [20,23]

DG6 Visually express functions of buttons for illiterate players. [20,23]

DG7 Avoid multiple button controls at the same time unless they are essential to gameplay. [20,62]

DG8 Provide user manual that explains the control and function of buttons. [20]

DG9 Place important buttons in easy to find and touch locations. [26]

DG10 Provide a mini-map.

DG11 Highlight touch area rather than suggesting to touch anywhere.

DG12 Provide a tutorial in case of repeated incorrect touch interactions.

DG13 Automatically confirm the termination of sliding actions after a specific time period.

DG14 Limit the area of operating touchpad on the screen.
Motor skills

DG15 Provide practice session for beginners.

DG16 Provide hints for control timing when the player fails repeatedly.

DG17 Increase the process speed and difficulty incrementally. [25]

DG18 Provide speed adjustment function. [25]

aNot available.