Table 5.
Design guide (DG) | Previous works | |||
Audiovisual | ||||
|
DG1 | Design important object/character as distinguishable from others. | [20,22,36,62] | |
|
DG2 | Provide voice dubbing when presenting stories or speech bubble. | [24] | |
|
DG3 | Provide options to choose the size of the font and objects. | [20,22,24,25,36] | |
|
DG4 | Avoid sounds that are too sharp or repetitive. | —a | |
Interface | ||||
|
DG5 | Present functions step-by-step rather than presenting excessive information in one screen. | [20,23] | |
|
DG6 | Visually express functions of buttons for illiterate players. | [20,23] | |
|
DG7 | Avoid multiple button controls at the same time unless they are essential to gameplay. | [20,62] | |
|
DG8 | Provide user manual that explains the control and function of buttons. | [20] | |
|
DG9 | Place important buttons in easy to find and touch locations. | [26] | |
|
DG10 | Provide a mini-map. | — | |
|
DG11 | Highlight touch area rather than suggesting to touch anywhere. | — | |
|
DG12 | Provide a tutorial in case of repeated incorrect touch interactions. | — | |
|
DG13 | Automatically confirm the termination of sliding actions after a specific time period. | — | |
|
DG14 | Limit the area of operating touchpad on the screen. | — | |
Motor skills | ||||
|
DG15 | Provide practice session for beginners. | — | |
|
DG16 | Provide hints for control timing when the player fails repeatedly. | — | |
|
DG17 | Increase the process speed and difficulty incrementally. | [25] | |
|
DG18 | Provide speed adjustment function. | [25] |
aNot available.