Table 5.
Pearson correlations between survey variables and harm counts
Measure | General harm | Any harm | Moderate harm |
---|---|---|---|
IGD criteria endorsed | 0.47*** | 0.59*** | 0.46*** |
Gaming hours per week | 0.15** | 0.18*** | 0.21*** |
Expenditure, loot boxes | 0.02 | 0.17*** | 0.20*** |
Expenditure, other microtransactions | 0.05 | 0.05 | 0.04 |
Expenditure, gaming software | 0.05 | 0.08 | 0.05 |
Expenditure, gaming in general | 0.05 | 0.03 | 0.01 |
Financial vulnerability | 0.26*** | 0.03 | 0.05 |
K10 | 0.44*** | 0.18*** | 0.14** |
PGSI | 0.20*** | 0.42*** | 0.35*** |
Benefits of gaming | − 0.01 | − 0.01 | − 0.04 |
Age range | − 0.11* | − 0.09 | − 0.06 |
Caffeine consumption | 0.10* | 0.15** | 0.13** |
Smoking frequency | 0.14** | 0.02 | 0.03 |
Vaping frequency | − 0.01 | 0.00 | 0.01 |
Drug use frequency | 0.08 | 0.03 | 0.00 |
Notes. * p < 0.05, ** p < 0.01, *** p < 0.001