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. 2021 Jun 7;20(5):2906–2921. doi: 10.1007/s11469-021-00556-5

Table 5.

Pearson correlations between survey variables and harm counts

Measure General harm Any harm Moderate harm
IGD criteria endorsed 0.47*** 0.59*** 0.46***
Gaming hours per week 0.15** 0.18*** 0.21***
Expenditure, loot boxes 0.02 0.17*** 0.20***
Expenditure, other microtransactions 0.05 0.05 0.04
Expenditure, gaming software 0.05 0.08 0.05
Expenditure, gaming in general 0.05 0.03 0.01
Financial vulnerability 0.26*** 0.03 0.05
K10 0.44*** 0.18*** 0.14**
PGSI 0.20*** 0.42*** 0.35***
Benefits of gaming − 0.01 − 0.01 − 0.04
Age range − 0.11* − 0.09 − 0.06
Caffeine consumption 0.10* 0.15** 0.13**
Smoking frequency 0.14** 0.02 0.03
Vaping frequency − 0.01 0.00 0.01
Drug use frequency 0.08 0.03 0.00

Notes. * p < 0.05, ** p < 0.01, *** p < 0.001