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. 2021 Jun 9;11:12139. doi: 10.1038/s41598-021-91573-w

Figure 1.

Figure 1

The shaking and dizzy virtual reality (VR) video. The original video (left) was artificially modified for this study by adding a roll swing of the sine waveform at 30 Hz in the Z-axis direction with 0.008°/s for each grade. Then image movements of 0.3°/s (VR with less shaking) and 0.38°/s (VR with more shaking) were made.