Table 5.
CMG | Instruction | Main cognitive abilities trained | Time per CMG (s) | Total training time (min) | Scoring system | Processing speed |
---|---|---|---|---|---|---|
Square Numbers | Match the target shown on top by adding two or more number blocks |
Quantitative reasoning Arithmetic Working memory |
70 | 117 |
Base score for each correct answer with a speed related bonus (50 − (elapsed seconds × 5)) Streak up after 4 correct rounds, down after 5 incorrect |
The processing speed is measured as the inverse of the average time to perform the different calculations |
Memory Sweep | Memorize the positions of the highlighted tiles and remember their positions when gone |
Attention Spatial memory Working memory |
90 | 150 |
Points for each correct square (250) plus a base score for complete round Streak up (bonus) after 1 correct answer, down after 1 incorrect move |
NA |
Word Pair | Pair words according to a specific rule presented (similar, opposite) |
Semantic access Vocabulary |
90 | 150 | Base score for correct round, streak up after 2 correct answers, down after 2 incorrect | The processing speed is measured as the inverse of the average time to pair the different words |
Babble Bots | Create the maximal number of words of at least 3 letters with the 6 available letters |
Word fluency Vocabulary |
60 | 100 | Points for letters in word multiplied by the word length, as the streak multiplier. Letter scores are localised to the region based on the Scrabble scoring system | NA |
Must Sort | Sort the items correctly by tapping on the correct side |
Response control Task shifting |
45 | 75 | Base score multiplied by streak multiplier, streak is incremented by correct answers and is reduced to 1 on incorrect or more than 5 s between answers | The processing speed is measured as the inverse of the average time between when the card appears and taping on the screen |
Unique | Find the odd one out and tap on it |
Visual attention Visual recognition |
70 | 117 |
Baseline score per correct answer based on difficulty level. Delta is added to the baseline and becomes larger with consecutive correct answers (Baseline + (streak × delta)). Streak of 8 correct up, 6 down |
The processing speed is measured as the inverse of the average time between when the objects appear and the discovery of the unique object |
Rush Back | Memorize a shape, then decide if the next shape matches the one memorized |
Sustained attention Visual recognition Working memory |
45 | 75 |
One base score per difficulty level with a multiplier which goes up and down based on streak Streak up of 4 correct in a row but not changed during game play Bonus for end of game, current streak multiplier × bonus |
The processing speed is measured as the inverse of the average time between when the card appears and the classification |