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. 2021 Jun 10;11:12313. doi: 10.1038/s41598-021-91867-z

Table 5.

Instructions, cognitive abilities trained, scoring system of the CMG, and how processing speed is measured in each of the CMG included in this study.

CMG Instruction Main cognitive abilities trained Time per CMG (s) Total training time (min) Scoring system Processing speed
Square Numbers Match the target shown on top by adding two or more number blocks

Quantitative reasoning

Arithmetic

Working memory

70 117

Base score for each correct answer with a speed related bonus (50 − (elapsed seconds × 5))

Streak up after 4 correct rounds, down after 5 incorrect

The processing speed is measured as the inverse of the average time to perform the different calculations
Memory Sweep Memorize the positions of the highlighted tiles and remember their positions when gone

Attention

Spatial memory

Working memory

90 150

Points for each correct square (250) plus a base score for complete round

Streak up (bonus) after 1 correct answer, down after 1 incorrect move

NA
Word Pair Pair words according to a specific rule presented (similar, opposite)

Semantic access

Vocabulary

90 150 Base score for correct round, streak up after 2 correct answers, down after 2 incorrect The processing speed is measured as the inverse of the average time to pair the different words
Babble Bots Create the maximal number of words of at least 3 letters with the 6 available letters

Word fluency

Vocabulary

60 100 Points for letters in word multiplied by the word length, as the streak multiplier. Letter scores are localised to the region based on the Scrabble scoring system NA
Must Sort Sort the items correctly by tapping on the correct side

Response control

Task shifting

45 75 Base score multiplied by streak multiplier, streak is incremented by correct answers and is reduced to 1 on incorrect or more than 5 s between answers The processing speed is measured as the inverse of the average time between when the card appears and taping on the screen
Unique Find the odd one out and tap on it

Visual attention

Visual recognition

70 117

Baseline score per correct answer based on difficulty level. Delta is added to the baseline and becomes larger with consecutive correct answers

(Baseline + (streak × delta)). Streak of 8 correct up, 6 down

The processing speed is measured as the inverse of the average time between when the objects appear and the discovery of the unique object
Rush Back Memorize a shape, then decide if the next shape matches the one memorized

Sustained attention

Visual recognition

Working memory

45 75

One base score per difficulty level with a multiplier which goes up and down based on streak

Streak up of 4 correct in a row but not changed during game play

Bonus for end of game, current streak multiplier × bonus

The processing speed is measured as the inverse of the average time between when the card appears and the classification