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. 2021 May 28;12:642713. doi: 10.3389/fpsyg.2021.642713

FIGURE 3.

FIGURE 3

(A) Weighted scores on six criteria used for assessment of user experience of online real-time methods before lockdown. (B) Weighted scores on six criteria used for assessment of user experience of online real-time methods during lockdown. A higher score indicates a more satisfactory experiences. Scores were calculated by multiplying the frequency of a given answer with the corresponding Likert score (n1 + n2 … + n7), resulting in a maximum score of 77 before lockdown and 280 during lockdown, as more respondents used online real-time methods during than before lockdown. Assessment criteria refer to: the ability to successfully play music with others in real time (Succesful live), the pleasantness of the experience (Pleasant), the effectiveness of the experience in reaching feelings of social connectedness (Social connectedness), the similarity of the experience to playing physically together in a live setting (Similar to physical), the ability to reach an intended goal (Reaching intended goal), and the ability to synchronize one’s performance with that of others (Able to synchronize).