Table 2.
Feasibility results (n=2).
Outcome | Value | ||
|
Case 1 | Case 2 | |
Process metrics | |||
|
Gaming sessions, n | 4 | 2 |
|
Total gaming duration (min) | 70 | 70 |
|
Gaming duration per session (min), mean (SD; range) | 18 (SD 10.6; 6-30) | 35 (SD 7.1; 30-40) |
Resource metrics | |||
|
Session setup time (min), mean (SD; range) | 14 (SD 4.6; 10-20) | 19 (SD 3.6; 15-23) |
|
Session cleanup time (min), mean (SD; range) | 8 (SD 5.7; 5-12) | 8 (SD 2.8; 6-10) |
|
Staff during session, n (range) | 2 (2-3) | 2 (2-3) |
|
Total games played, n | 4 | 6 |
Management metrics | |||
|
Technical issues, n | 1 | 10 |
|
Technical issue type | Game navigation difficulty | Game loading and usability issues without the adaptive software |
Management metrics | |||
|
Total adverse events, n | 1 | 2 |
|
Nonserious adverse event, n | 1 | 1 |
|
Serious adverse events, n | 0 | 1 |
|
Events related to the project, n | 0 | 0 |