Skip to main content
. 2021 May 25;21(11):3661. doi: 10.3390/s21113661

Figure 3.

Figure 3

There is a training and a testing environment in the output screen of our application and a user can choose anyone of them. The training environment uses Kinect as the input device and the testing environment has a keyboard and mouse for interaction. The proposed system supports different hardware setups, varying in degree of immersion, availability, and cost.