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. 2021 May 31;12:665144. doi: 10.3389/fpsyg.2021.665144

Table 2.

Reported user experience and game experience in Study 1 and Study 2.

Study 1 (lab setting) Study 2 (mobile setting)
KCRFa AIFa KCRFb AIFc
Measure M (SD) M (SD) t p d M (SD) M (SD) t p d
User experience
Attractiveness 4.65** (1.12) 5.04*** (1.03) −1.51 0.136 0.37 5.00*** (1.04) 4.75*** (1.15) 1.35 0.178 0.22
Perspicuityd 5.56*** (0.87) 5.69*** (0.98) −0.59 0.559 0.14 5.36*** (0.89) 5.29*** (0.97) 0.44 0.663 0.07
Dependabilityd 4.40** (0.73) 4.63*** (0.75) −1.27 0.207 0.31 4.18* (0.78) 4.04 (0.89) 1.02 0.310 0.17
Efficiencyd 4.99*** (0.77) 5.22*** (0.86) −1.19 0.237 0.29 4.99*** (0.74) 4.84*** (0.67) 1.30 0.196 0.21
Stimulation 4.77*** (1.05) 5.02*** (1.03) −0.99 0.325 0.24 5.03*** (1.08) 4.80*** (1.27) 1.21 0.230 0.20
Novelty 3.67 (1.36) 3.88 (1.05) −0.72 0.473 0.18 3.92 (1.14) 4.00 (1.15) −0.41 0.680 0.07
Game experience
Competence 2.48** (0.92) 2.90 (0.93) −1.87 0.065 0.45 2.67** (0.88) 2.42*** (0.91) 1.66 0.098 0.27
Game enjoyment 3.57** (1.13) 3.82*** (0.94) −0.99 0.324 0.24 3.78*** (1.01) 3.66*** (1.09) 0.66 0.512 0.11
Game preference 3.42* (0.99) 3.59** (0.94) −0.71 0.478 0.17 3.46*** (1.04) 3.29* (1.08) 0.95 0.346 0.16

Values depict means (standard deviations). Asterisks indicate the results of one-sample t- tests comparing the mean with the scale's midpoint of 4 (user experience) or 3 (game experience). KCRF, knowledge of correct response feedback; AIF, attribute isolation feedback.

a

n = 34;

b

n = 83;

c

n = 67;

d

Scales' internal consistencies were below 0.60, that is, below the common threshold for acceptable internal consistencies of 0.70 (Tavakol and Dennick, 2011).

*

p < 0.05.

**

p < 0.01.

***

p < 0.001.