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. 2021 May 16;13(5):e15054. doi: 10.7759/cureus.15054

Table 2. Use Limitations.

AR: Augmented reality; VR: Virtual reality.

  No Issue Mildly Prohibitive Moderately Prohibitive Prohibitive Extremely Prohibitive
Cost          
Cost of AR/VR 14% 28% 14% 28% 14%
Software Cost 42% 14% 0% 28% 14%
Limitation          
Ergonomics 45% 9% 18% 27% 0%
Video/Audio 54% 9% 0% 27% 9%
Battery 54% 0% 18% 9% 18%
Overall Function 36% 9% 27% 9% 18%