Skip to main content
. 2021 Jun 24;12(1):1932296. doi: 10.1080/20008198.2021.1932296

Table 2.

Model fitting results for evaluating the structure of 20 S4S online COVID items

Factor One factor (a) Higher -order:lower (b) Higher order-higher Five factor (c) Bi-factorgeneral (d) Bi-factorgroup
Chi-square Value 2621.483 817.278 789.979 313.252    
Degrees of Freedom 179 165 160 140    
χ2 p-value 0.000 0.000 0.000 0.000    
# of Free Parameters 66 71 76 96    
CFI 0.760 0.936 0.938 0.983    
TLI 0.732 0.927 0.927 0.977    
RMSEA 0.127 0.066 0.066 0.037    
Any COVID Exposure? 0.348*** 0.633*** .269*** 0.633*** 0.072 .636***
Suspected of COVID 0.950*** 1.007***   0.992*** 0.094 1.006***
Count of COVID symptoms 0.744*** 0.900***   0.914*** 0.155** .887***
Anyone in Household Dx 0.507*** 0.774***   0.761*** 0.235 0.722***
Worry: Being Infected 0.917*** 0.941*** .808*** 0.942*** 0.300*** 0.902***
Worry: Family/Friends Infected 0.762*** 0.802***   0.803*** 0.261*** 0.759***
Worry: Physical Health 0.826*** 0.851***   0.850*** 0.399*** 0.754***
Worry: Mental Health 0.597*** 0.649***   0.648*** 0.314*** 0.566***
Moved Because of COVID 0.040 0.433*** .374*** 0.721*** 0.267* 1.036***
Concerned about Housing 0.308*** 0.742***   0.483*** 0.775*** −0.193*
Worry Food Would Run Out 0.249*** 0.629***   0.444*** 0.641*** −0.310***
Family/Friends Moved In 0.095* 0.460***   0.687*** 0.211* 0.638***
Move TV During COVID 0.278*** 0.726*** .512*** 0.745*** −0.053 0.950***
Social Media During COVID 0.245*** 0.669***   0.668*** 0.106 0.650***
Video Games During COVID 0.146* 0.426***   0.449*** −0.023 0.492***
Reading/Talking -COVID 0.274*** 0.445***   0.425*** 0.381*** 0.213***
Change in Alcohol Use 0.193*** 0.602*** .211*** 0.581*** 0.014 0.561***
Change in Vaping 0.254*** 0.733***   0.705*** 0.046 0.706***
Change in Tobacco Products 0.264*** .808***   0.819*** −0.073 0.826***
Change in Marijuana Use 0.243*** .743***   0.777*** −0.012 0.788***

*p < .05, **p < .01, ***p < .001