Table 2.
The proportion of applications of virtual reality technology in various fields.
Field classification | Proportion of application usage | Revenue as a percentage |
---|---|---|
Military | 10.09 | 3.28 |
Engineering | 12.01 | 4.75 |
Medical treatment | 7.61 | 5.18 |
Education | 9.32 | 0.79 |
Real estate | 12.58 | 2.69 |
Retail | 3.43 | 1.67 |
Live broadcast | 11.31 | 4.11 |
Entertainment | 37.92 | 3.26 |