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. 2021 Jun 24;21(13):4312. doi: 10.3390/s21134312

Table 2.

Main characteristics of the included studies.

No Limb Being Rehabilitated Purpose of BCI Application Category of BCI Application BCI Application Type of Feedback to Uset Type of Virtual Reality Reference
1 Upper limb Motor intention Virtual limb Virtual upper limb Visual Fully Immersive Virtual reality [29]
2 Upper limb Motor intention Video game VR shooting game Visual, Auditory Fully Immersive Virtual reality [30]
3 Lower limb Assist with movement Wheelchair 2D virtual wheelchair Visual, Auditory Non-immersive virtual reality [31]
4 Lower limb Assist with movement Wheelchair Simulated or real wheelchair. Visual Non-immersive virtual reality [32]
5 Lower limb Motor intention Virtual limb Ball-kicking simulation Visual, Haptic Semi-immersive virtual reality [33]
6 Upper and lower limb Assist with movement Video game Virtual maze Visual Non-immersive virtual reality [34]
7 Upper limb Assist with movement Virtual limb 3D robotic hand Visual Semi-immersive virtual reality [35]
8 Upper limb Assist with movement Virtual limb Robot (virtual robot and mobile robot) Visual, Auditory Non-immersive virtual reality [36]
9 Upper limb Motor intention Virtual limb Upper virtual limb Visual, Auditory, Haptic Non-immersive virtual reality [37]
10 Upper limb Motor intention Video game Neurogame (Rowing game) Visual, Auditory Fully Immersive Virtual reality [38]
11 Upper limb Assist with movement Virtual limb Virtual hands through MI. Visual, Auditory Fully Immersive Virtual reality [39]
12 Lower limb Motor intention Virtual limb Avatar walking in a virtual environment Visual Non-immersive virtual reality [40]
13 Upper limb Motor intention Orthosis Electric-action hand orthosis Visual Non-immersive virtual reality [41]
14 Lower limb Motor intention Electrical stimulation (FES) system Dorsiflexion of the foot with a FES system Visual, Haptic Non-immersive virtual reality [42]
15 Upper limb Assist with movement Video game Nine training movements Visual, Auditory, Haptic Semi-immersive virtual reality [43]
16 Upper limb Assist with movement Video game Target shooting game Visual Fully Immersive Virtual reality [44]
17 Lower limb Motor intention Virtual limb Robotic monocycle Visual Non-immersive virtual reality [45]
18 Upper limb Motor intention Soft Exoskeleton A soft finger exoskeleton Visual, Auditory Non-immersive virtual reality [46]