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. 2021 Jul 2;9(3):e29182. doi: 10.2196/29182

Table 3.

Exact formulations that were asked in the questionnaires.

Questionnaire, number Question Domain
SUSa,b


1 I thought the system was easy to use Usability

2 I think that I would like to use this system frequently Usability

3 I felt very confident using the system Usability
SSQc,d


4 General discomfort Sickness

5 Stomach awareness Sickness

6 Sweating Sickness

7 Nausea Sickness

8 Headache Oculomotor problems

9 Eye strain Oculomotor problems

10 Dizziness Disorientation
IPQe,f


11 In the virtual world, I had a sense of “being there.”g Immersion

12 Somehow, I felt that the virtual world surrounded me.h Presence
PGTQi,j


13 I was motivated for a good performance. Motivation

14 The game was frustrating. Frustration

15 The game was challenging. Challenge

16 The game was entertaining. Entertainment

aSUS: System Usability Scale.

bFully disagree to fully agree; score range, 1-5; midpoint, 3; scored as the mean of Q1-Q3.

cSSQ: Simulator Sickness Questionnaire.

dNone to severe; score range, 1-4; midpoint, 2.5; scored as the mean of Q4-Q10.

eIPQ: Igroup Presence Questionnaire.

fScore range, 1-5; midpoint, 3; each question is scored individually.

gNot at all to very much.

hFully disagree to fully agree.

iPGTQ: Perception of Game Training Questionnaire.

jFully disagree to fully agree; score range, 1-7; midpoint, 4.5; each question is scored individually.