Figure 5. Sudden changes in behavior.
(A) An example of a long uninterrupted path through 11 junctions to the water port (drop icon). Blue circles mark control nodes related by symmetry to the water port to assess the frequency of long paths occurring by chance. (B) For one animal (named C1) the cumulative number of rewards (green); of long paths (>6 junctions) to the water port (red); and of similar paths to the three control nodes (blue, divided by 3). All are plotted against the time spent in the maze. Arrowheads indicate the time of sudden changes, obtained from fitting a step function to the rates. (C) Same as B for animal B1. (D) Same as B for animal C9, an example of more continuous learning.