Table 1.
Male Children | Female Children | |||
---|---|---|---|---|
Prevalence of video gamers | 94% | 79% | ||
Prevalence of online video gamers | 61% | 39% | ||
Time spent on VGs (hours per week) | M | SD | M | SD |
13.70 | 9.90 | 7.93 | 7.85 | |
Prevalence of video gamers by video game genre (only the video game genres with the highest prevalence rates are reported.) | First-person shooter games (39%) | Simulation games (15%) | ||
Sports games (15%) | Sandbox games (15%) | |||
Sandbox games (13%) | Fitness games (8%) | |||
Prevalence of video gamers by device used to play VGs | Home video game console (63%) | Smartphone (61%) | ||
Smartphone (63%) | Tablet (60%) | |||
Tablet (53%) | Home video game console (32%) | |||
Handheld game console (34%) | Handheld game console (18%) | |||
Computer (24%) | Computer (16%) | |||
Number of devices used to play VGs Prevalence of video gamers by time of the day |
M | SD | M | SD |
2.36 | 1.04 | 1.86 | 1.86 | |
In the afternoon (74%) Before dinner (47%) |
In the afternoon (71%) Before dinner (60%) |
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Before dinner (47%) In the morning (38%) |
After lunch (46%) In the morning (33%) |
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After lunch (36%) | After waking up (9%) | |||
After waking up (6%) | Before falling asleep (7%) | |||
Before falling asleep (3%) | Before falling asleep (3%) | |||
At lunch (1%) | At dinner (3%) | |||
At dinner (1%) | At lunch (1%) | |||
Number of daily moments spent on video games | M | SD | M | SD |
2.29 | 1.14 | 2.06 | 1.02 | |
Prevalence of video gamers by social partner | Alone (89%) | Alone (85%) | ||
Online friends (60%) | Parents (64%) | |||
Parents (53%) | Brothers/sisters (34%) | |||
Brothers/sisters (51%) | Online friends (22%) | |||
VGS-P score | M | SD | M | SD |
7.90 | 4.83 | 3.98 | 3.80 | |
Prevalence of video gamers by GD category | Non-problem gaming: 34% | Non-problem gaming: 79% | ||
At-risk gaming: 44% | At-risk gaming: 13% | |||
Problem gaming: 22% | Problem gaming: 8% |
Notes: VGs = video games; VGS—P = Video gaming Scale For Parents; GD = Gaming Disorder.