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. 2021 Jun 21;18(12):6642. doi: 10.3390/ijerph18126642

Table 2.

Gaming habits of adolescents based on gender.

Male Adolescents Female Adolescents
Prevalence of video gamers 100% 73%
Prevalence of online video gamers 88% 50%
Time spent on VGs (hours per week) M SD M SD
19.11 13.16 10.99 10.62
Prevalence of video gamers by video game genre (only the video game genres with the highest prevalence rates are reported.) Management games (41%) Simulation games (24%)
Sports games (28%) Puzzle games (18%)
Sandbox games (6%) Sports games (11%)
Prevalence of video gamers by time of the day Home video game console (88%) Smartphone (86%)
Smartphone (78%) Home video game console (45%)
Computer (33%) Tablet (38%)
Tablet (31%) Computer (36%)
Handheld game console (22%) Handheld game console (21%)
Number of devices used for playing video games
Prevalence of video gamers by time of the day
M SD M SD
2.52 0.96 2.26 1.06
In the afternoon (73%)
Before dinner (62%)
After lunch (62%)
In the morning (29%)
In the afternoon (64%)
Before dinner (56%)
After lunch (54%)
In the morning (18%)
Before falling asleep (22%)
After waking up (9%)
After waking up (13%)
Before falling asleep (13%)
At dinner (5%)
At lunch (2%)
At lunch (3%)
At dinner (-)
Number of daily moments spent on video games M SD M SD
2.64 1.40 2.20 1.10
Prevalence of video gamers by social partner Online friends (87%) Alone (95%)
Alone (78%) Brothers/sisters (46%)
Brothers/sisters (48%) Online friends (41%)
Parents (27%) Parents (32%)
VGS-P score M SD M SD
7.90 4.83 3.98 3.80
Prevalence of video gamers by GD category Non-problem gaming: 36% Non-problem gaming: 72%
At-risk gaming: 40% At-risk gaming: 16%
Problem gaming: 24% Problem gaming: 12%

Notes: VGs = video games; VGS-P = Video Gaming Scale For Parents; GD = gaming disorder.