Table 2.
Male Adolescents | Female Adolescents | |||
---|---|---|---|---|
Prevalence of video gamers | 100% | 73% | ||
Prevalence of online video gamers | 88% | 50% | ||
Time spent on VGs (hours per week) | M | SD | M | SD |
19.11 | 13.16 | 10.99 | 10.62 | |
Prevalence of video gamers by video game genre (only the video game genres with the highest prevalence rates are reported.) | Management games (41%) | Simulation games (24%) | ||
Sports games (28%) | Puzzle games (18%) | |||
Sandbox games (6%) | Sports games (11%) | |||
Prevalence of video gamers by time of the day | Home video game console (88%) | Smartphone (86%) | ||
Smartphone (78%) | Home video game console (45%) | |||
Computer (33%) | Tablet (38%) | |||
Tablet (31%) | Computer (36%) | |||
Handheld game console (22%) | Handheld game console (21%) | |||
Number of devices used for playing video games Prevalence of video gamers by time of the day |
M | SD | M | SD |
2.52 | 0.96 | 2.26 | 1.06 | |
In the afternoon (73%) Before dinner (62%) After lunch (62%) In the morning (29%) |
In the afternoon (64%) Before dinner (56%) After lunch (54%) In the morning (18%) |
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Before falling asleep (22%) After waking up (9%) |
After waking up (13%) Before falling asleep (13%) |
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At dinner (5%) At lunch (2%) |
At lunch (3%) At dinner (-) |
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Number of daily moments spent on video games | M | SD | M | SD |
2.64 | 1.40 | 2.20 | 1.10 | |
Prevalence of video gamers by social partner | Online friends (87%) | Alone (95%) | ||
Alone (78%) | Brothers/sisters (46%) | |||
Brothers/sisters (48%) | Online friends (41%) | |||
Parents (27%) | Parents (32%) | |||
VGS-P score | M | SD | M | SD |
7.90 | 4.83 | 3.98 | 3.80 | |
Prevalence of video gamers by GD category | Non-problem gaming: 36% | Non-problem gaming: 72% | ||
At-risk gaming: 40% | At-risk gaming: 16% | |||
Problem gaming: 24% | Problem gaming: 12% |
Notes: VGs = video games; VGS-P = Video Gaming Scale For Parents; GD = gaming disorder.