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. 2021 Jul 13;9(7):883. doi: 10.3390/healthcare9070883

Table 3.

Characteristics of intervention methods in the included studies.

Lead Author;
Year; Country
Periods of
Intervention
VR Device Experimental Group Control Group
Hsieh;
2018;
Taiwan *
Two 60 min
sessions/week
for 6 months
Xbox 360 Kinect,
100-inch flat screen
VE: VR-based
Tai Chi exercise
(Chinese mind-body
exercise with
biofeedback)
NC: No intervention
Eggenberger;
2015;
Switzerland †
Two 60 min
sessions/week
for 6 months
Impact Dance
Platform,
large screen
VE1: Video game
dancing on the
pressure sensitive
areas to detect steps
VE2: Treadmill
walking with verbal memory exercise
EC: Treadmill
walking without
an additional
cognitive task
Anderson-Hanley;
2018;
United States *
≥Two ≥20 min
sessions/week
for 6 months
Cybercycle,
virtual reality
display
(small monitor)
VE: VR-bike rides
with effortful
cognitive
videogame
EC: VR-bike rides
with passive
cognitive processing
Mrakic-Sposta;
2018;
Italy (n.s.)
Three 40–45 min
sessions/week
for 6 weeks
Cycle-ergometer,
finger touch
projector
VE: Cycling exercise with VR-based
cognitive training
NC: No treatment
Anderson-Hanley;
2012;
United States *
Five 45 min
sessions/week
for 3 months
Cybercycle,
virtual reality
display
(small monitor)
VE: VR-bike rides with virtual 3D tours EC: Traditional
stationary bike rides
Bacha;
2018;
Brazil †
Two 60 min
sessions/week
for 7 weeks
Xbox Kinect
Adventures,
50-inch TV
VE: Playing Kinect games including
cognitive demands
EC: Conventional physical therapy
exercises
Htut;
2018;
Thailand *
Three 30 min
sessions/week
for 8 weeks
Xbox 360 VE: VR-based
exercise games
EC: Strength and
balance exercises
CC: Brain exercise games
NC: no exercise
Delbroek;
2017;
Belgium (n.s.)
Two 18–30 min
sessions/week
for 6 weeks
BioRescue,
55-inch
TV-flat screen
VE: VR cognitive-motor dual task training NC: No intervention (usual care)
Liao;
2020;
Taiwan †
Three 60 min
sessions/week
for 12 weeks
Microsoft Kinect,
VIVE system
VE: VR-based
physical and
cognitive training
ECC: Combined
physical and
cognitive training
Monteiro-Junior;
2017;
Brazil *
Two 30–45 min
sessions/week
for 6–8 weeks
Wii Fit Plus VE: Playing
VR-based
exercise games
EC: Playing
exercise games
Park;
2016;
Korea *
Two 30+20 min
sessions/week
for 6 weeks
Kayak ergometers
3-D beam projector
VE: Conventional
exercise & VR kayak
paddling exercise
EC: Conventional
exercise

Note. VE: VR-based exercise group; EC: Exercise only control group; CC: Cognitive only control group; ECC: Exercise and cognitive control group; NC: No treatment control group; *: Statistically significant improvement compared to the control group; †: Statistically significant improvement from the baseline; n.s.: Not significant.